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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Waiting for the audio to finish playing before auto-destructing an object

An event might occur (such as an object pickup or the killing of an enemy) that we wish to notify the player of by playing an audio clip and an associated visual object (such as an explosion particle system or a temporary object in the location of the event). However, as soon as the clip has finished playing, we will want the visual object to be removed from the scene. This recipe provides a simple way in which to link the end of an audio clip playing with the automatic destruction of its containing object.

Getting ready

Try out this recipe with any audio clip that is one second or more in duration. We have included the engineSound audio clip inside the 04_09_engine_sound/Sounds/ folder.

How to do it...

To wait for audio to finish playing before destroying its parent GameObject, perform the following steps:

  1. Create a new Unity 2D project, and import the sound clip file.
  2. Create...
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