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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating the city


Creating a city gives our tanks and our players a good place to play.

  1. For the purposes of this section, no part of the provided city was given a specific texture. It was just unwrapped and some tile-able textures were created. So, we need to start by importing the city and the textures to the Environment folder. Do it the same way that we imported the tank.

    Tip

    The files are TankBattleCity.blend, brick_001.png, brick_002.png, brick_003.png, dirt_001.png, dirt_003.png, pebbles_001.png, rocks_001.png, rubble_001.png, and water_002.png.

  2. Because the city was unwrapped, Unity still created a single material for it. However, textures were never applied in any modeling program. So, the material is plain white. We have several extra textures, so we are going to need more than that one material for the whole city. Creating a new material is simple; it is done just as with creating a new script. Right-click on the Materials folder inside the Environment folder, and...

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