This chapter explains the essentials of working with animations in Unity and covers the following topics:
- Importing skeletal animations
- Configuring generic and humanoid rigs
- Creating and assigning an Animator Controller
- Creating animation transitions in Animator Controller
- Using parameters to control the animation flow
- Using animations from multiple assets
- Looping mirroring and offsetting animations
- Adjusting the playback speed of animations
- Using override Animator Controllers to animate different types of characters
- Importing object animation from a 3D package