In this first recipe, we will get familiar with Blend Trees (a new type of states in the Animator Controller). Blend Trees allow to smoothly blend multiple animations together. A common example for using them is blending walk and run cycles.
Using Blend Trees to blend walk and run animations
Getting ready
Before we start, you should have a character with at least three looped animations: idle, walk (in place), and run (also in place). You can download the provided example; open the project in Unity and go to the Chapter 04 Character movement\Recipe 01 Using blend trees to blend walk and run animations folder. You will find a scene called Example.unity there, with an animated humanoid character. If you play the game, you can...