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Unity 5  Game Optimization
Unity 5  Game Optimization

Unity 5 Game Optimization: Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Unity 5 Game Optimization

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Key benefits

  • Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application
  • Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders
  • A practical guide to exploring Unity Engine's many performance-enhancing methods

Description

Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development.

Who is this book for?

This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.

What you will learn

  • Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them
  • Implement best-practices for C# scripting to avoid common pitfalls
  • Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks
  • Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
  • Keep our scenes as dynamic as possible by making the most of the Physics engine
  • Organize, filter, and compress our art assets to maximize performance while maintaining high quality
  • Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection
  • Get to know the best practices for project organization to save time through an improved workflow

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 06, 2015
Length: 296 pages
Edition : 1st
Language : English
ISBN-13 : 9781785888458
Vendor :
Unity Technologies
Languages :
Tools :

What do you get with eBook?

Product feature icon Instant access to your Digital eBook purchase
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want

Product Details

Publication date : Nov 06, 2015
Length: 296 pages
Edition : 1st
Language : English
ISBN-13 : 9781785888458
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

9 Chapters
1. Detecting Performance Issues Chevron down icon Chevron up icon
2. Scripting Strategies Chevron down icon Chevron up icon
3. The Benefits of Batching Chevron down icon Chevron up icon
4. Kickstart Your Art Chevron down icon Chevron up icon
5. Faster Physics Chevron down icon Chevron up icon
6. Dynamic Graphics Chevron down icon Chevron up icon
7. Masterful Memory Management Chevron down icon Chevron up icon
8. Tactical Tips and Tricks Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(7 Ratings)
5 star 71.4%
4 star 14.3%
3 star 0%
2 star 0%
1 star 14.3%
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BM Dec 16, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The author knows the subject inside-out and has done a great job in putting across concepts in a clear and concise way. The book is well organized and goes into great detail about different aspects of optimization. The tips and techniques mentioned in the book helped my game go from 25 fps (frames per second) to 55 fps in just a week!
Amazon Verified review Amazon
J JOAN LINARES PELLICER Dec 15, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have been working with Unity for many years and a common problem we always have sooner or later is optimization. There are many tutorials, posts and articles out there with valuable information on how to optimize your Unity app, but they are not complete and difficult to collect.Chris in this Unity 5 Game Optimization has done a fantastic job putting into one book all the best techniques and suggestions to make your Unity game a success, considering all the different aspects your game can be optimized.A must have for intermediate-advanced unity developers.
Amazon Verified review Amazon
Daniel Thomas Jan 04, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Pros:* Covers all areas of optimization. Scripting, Batching, Art and Sound assets, Physics, Graphics and memory management.* Always careful to show how to test if optimizations worth doing.* Highlights differences between mobile and desktop optimizations.* Includes chapter on using the Profiler that is now free in Unity 5 Personal.Cons:* Some topics covered more than once although this is probably more noticeable as I read book cover to cover rather than just cherry picking chapters.* A few sections quite wordy and felt they could be shorter.Whilst I don't yet have a project ready to use most of the topics covered in this book I will definitely be coining back to it again when I do.
Amazon Verified review Amazon
Matt Thomas Dec 01, 2015
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Very, very well written and thorough. The author is clearly a member of the Unity community, attends the conferences, reads the forums & Stack Overflow, and is a power user. I finished the book in two days and took copious notes. This book is intended for an intermediate Unity programmer who wants to learn about a multitude of optimization techniques. Instead of regurgitating the manual, the author does a great job of pulling together information from disparate sources and presenting it in an extremely clear and friendly manner. One of the best Unity books out there.
Amazon Verified review Amazon
Amazon Customer Aug 31, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Perfect book. I'm satisfied.
Amazon Verified review Amazon
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