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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – what's with the tiny font?


The Impact font, or any other font you choose, won't be very impactful at its default size. Let's change the import settings to biggify it.

  1. Click on your imported font—the one with the letter A icon—in the Project panel.

  2. In the Inspector panel, you'll see the True Type Font Importer. Change the Font Size to something respectable, like 32, and press the Enter key on your keyboard.

  3. Click on the Apply button. Magically, your GUIText cranks up to 32 points (you'll only see this happen if you still have a piece of text like "whatever" entered into the Text parameter of the GUIText of the Clock GameObject component).

What just happened – was that seriously magic?

Of course, there's nothing magical about it. Here's what happened when you clicked on that Apply button.

When you import a font into Unity, an entire set of raster images is created for you by the True Type Font Importer. Raster images are the ones that look all pixelly and square when you zoom...

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