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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension FREE CHAPTER 2. Prototyping and Scripting Basics 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 10. Animation Basics

In this chapter, we will polish our game by adding a win sequence. When the player completes all the tasks that they need to in order to win the game, we would like to show them a sequence of congratulatory messages. In a more detailed game, this might be a cut-scene as a way to another part of the game, but as we are simply learning, we'll take this opportunity to learn some animation using both scripting—with linear interpolation, and also through the Animation tool that is built into Unity.

You will learn about:

  • Fading the screen using GUITextures and scripting

  • Transitioning between values using linear interpolation

  • Animating using curves in the Animation window

  • Layering 2D objects

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