Summary
In this chapter, we covered how to create IAPs by making use of Unity in your project. We first covered how to set up Unity’s IAP system and then dived into using Codeless IAP to easily add a purchasable item to your game. We then created the functionality to restore our purchase if we uninstall and reinstall our game and went over where we can go to set up our purchases depending on the store we want to target. These new skills give you the ability to make additional revenue from your game while also allowing you to target multiple stores and platforms, making it possible for even more people to see it.
Now, of course, having all these ways to make money isn’t going to help us if no one plays our game. In the next chapter, we will get social, learning how we can make use of social media to share our score and get other players interested in our title.
Further reading
For more tips and tricks on improving your freemium strategy, I suggest that you check...