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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy
Lighting, Rendering, Realism

Up to now, we've focused on the mechanics of developing interactive 3D scenes, starting with understanding 3D coordinates and scale, to interacting with your gaze and your hands, then displaying text and user interface (UI) elements, and finally, moving through the scene with locomotion and teleportation. In this chapter, we consider a different yet equally important aspect of your virtual reality (VR) project—the visual fidelity of your scene. We will examine many of Unity's powerful tools for lighting, rendering, and realism.

Rendering and lighting are complex topics, broad and deep. It can take years of experience and artistic skills to master the quality we have come to expect in AAA video games and Hollywood movie productions. Unity is amazing because it provides many simple, easily accessible tools for getting your scenes to look very good even if you have limited experience...

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