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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

With that, we've got a good foundation on how to add ads to our game. Hopefully, you can see how easy it is to implement and can think of new ways to engage players to have the best experience possible. Over the course of this chapter, we discovered how to set up Unity Ads. We then saw how we could create simple ads and learned how to react to the player's actions by implementing the IUnityAdsListener interface. Afterward, we saw how we can add rewards for players using opt-in advertisements in the game, and we added a cooldown to the system to make the game less annoying for players. With these newly acquired skills, you should be able to add advertisements and gain additional revenue from your own games that you create in the future.

While this is a valid way to monetize our games, we will dive into the other more popular form of in-game monetization in the next chapter: in-app purchases.

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