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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

With that, we've got a good foundation to build on when creating UI elements for a mobile game. We first covered how to create a title screen, making use of buttons and Text objects. We then covered how to use panels, buttons, text, and layout groups to make your menus adapt to the size of your elements. We also touched on how layout groups can arrange our objects to fit in a pleasing manner.

We integrated the pause menu into our game itself and made it work with everything in our project. Finally, we saw how to have our project automatically adapt to fit within the allotted safe areas to handle the notches found on phones. We will be revisiting these concepts in later chapters, so keep these explanations in mind.

One in-development tool to keep an eye on is Device Simulator. This is a tool that aims to allow developers to see what their game will look like on many devices. For more information on it, check out https://docs.unity3d.com/Packages/com.unity.device-simulator...
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