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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

The UI health bar


In the previous section, we introduced the first danger and hazard to the game; namely, a Kill Zone that can damage and potentially kill the player. As a result, their health has the potential to reduce from its starting state. It's therefore useful both to us as developers and gamers to visualize the health status. For this reason, let's focus on rendering player health to the screen as a UI health bar. This configuration of objects will also be made as a prefab, allowing reuse across multiple scenes This will prove a highly useful feature. Figure 6.9 offers a glimpse of the future, displaying the result of our work to come:

Figure 6.9: Preparing to create player health

To get started, create a new GUI Canvas in the scene (any scene) by choosing GameObject | UI | Canvas from the application menu. Selecting this will automatically create an EventSystem object in the scene, if one does not exist already. This object is essential for proper use of the UI system. If you accidentally...

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