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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Working with the funnel analyzer

One of the many things we'd like to know about our players is how they are actually playing the game. Are users skipping our tutorial? To keep track of how players go through a series of events, we have funnels. Funnels help us to identify where drop-offs happen in your game.

If you happen to see a large number of people not getting to a certain step, you can assume that something that happened in the preceding step is causing people to stop playing your game.

Funnels are based on the concept of custom events that we used in the previous two sections of this chapter:

  1. From the Dashboard, select the Funnel Analyzer section:

Right now, there are no funnels set up, so we should create one.

  1. Click on the New Funnel option:
  1. Next, scroll all the way down and then click on the Save button:
  1. You'll get a notice saying that the funnel has...
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