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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

XR Development

Developing an XR product in Unity involves importing one of several XR Software Development Kits (SDKs) into our Unity project and making some specialized API calls to configure and use the platform at runtime. Each SDK is different in its own way and offers a different set of features. For instance, the Oculus Rift and HTC Vive SDKs provide APIs to control VR HMDs and their respective Controllers, whereas Apple's ARKit provides utilities to determine spatial positioning and superimpose objects on the display. Unity technologies have been working hard to create APIs that support all of these variations, so the APIs for XR development in Unity have changed a lot over the past couple of years.

The early days of Unity VR development meant dropping Native Plugins into our Unity projects, importing SDKs directly from an external developer portal, and all kinds of...

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