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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook A guide for building beautiful and interactive SwiftUI apps

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121732
Length 798 pages
Edition 3rd Edition
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Concepts
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Author (1):
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Juan C. Catalan Juan C. Catalan
Author Profile Icon Juan C. Catalan
Juan C. Catalan
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Toc

Table of Contents (20) Chapters Close

Preface 1. Using the Basic SwiftUI Views and Controls FREE CHAPTER 2. Displaying Scrollable Content with Lists and Scroll Views 3. Exploring Advanced Components 4. Viewing while Building with SwiftUI Preview in Xcode 15 5. Creating New Components and Grouping Views with Container Views 6. Presenting Views Modally 7. Navigation Containers 8. Drawing with SwiftUI 9. Animating with SwiftUI 10. Driving SwiftUI with Data 11. Driving SwiftUI with Combine 12. SwiftUI Concurrency with async await 13. Handling Authentication and Firebase with SwiftUI 14. Persistence in SwiftUI with Core Data and SwiftData 15. Data Visualization with Swift Charts 16. Creating Multiplatform Apps with SwiftUI 17. SwiftUI Tips and Tricks 18. Other Books You May Enjoy
19. Index

9 Animating with SwiftUI

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Qr code Description automatically generated

SwiftUI has introduced a new way of describing UI elements and components and a new way of implementing animations. In the case of animations, an even more complex change of thinking is needed. Though the layout concept is inherently declarative, the animation concept is inherently imperative.When creating an animation in UIKit, for example, it is normal to describe it as a series of steps: when this happens, do that animation for one second, then another animation for two seconds.Animation in SwiftUI requires us to define three parts:

  • A trigger: An event that happens, such as a button click, a slider, a gesture, and so on
  • A change of data: A change of an @State variable, such as a Boolean flag
  • A change of UI: A change of something that is represented visually following the change of data – for example, a vertical or horizontal offset, or the size of a component that has one value when...
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