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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 11. Introduction to SceneKit

We will now move from the 2D world to 3D. With SceneKit, we can make 3D games quite easily, especially since the syntax for SceneKit is quite similar to SpriteKit. When we talk about 3D games, it doesn't mean that you get to put on your 3D glasses to make the game. In 2D games, we mostly work with the x and y coordinates. In 3D games, we deal with all three axes: x, y, and z.

Additionally, in 3D games, we have different types of lights that we can use. Also, SceneKit has an inbuilt physics engine that takes care of forces such as gravity and also aids collision detection.

We can also use SpriteKit in SceneKit for GUI and buttons, so that we can add scores and interactivity to the game. There is a lot to cover in this chapter, so let's get started.

The topics covered in this chapter are:

  • Creating a Scene with SCNScene
  • Adding objects to the scene
  • Importing scenes from an external 3D application
  • Creating the Hero Class and physics
  • Adding an...
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