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SketchUp 2014 for Architectural Visualization

You're reading from   SketchUp 2014 for Architectural Visualization Create stunning photorealistic and artistic visuals of your SketchUp models

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Product type Paperback
Published in May 2014
Publisher Packt
ISBN-13 9781783558414
Length 448 pages
Edition Edition
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Toc

Table of Contents (20) Chapters Close

SketchUp 2014 for Architectural Visualization Second Edition
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Quick Start Tutorial 2. Collecting a Toolset FREE CHAPTER 3. Composing the Scene 4. Modeling for Visualization 5. Applying Textures and Materials for Photorealistic Rendering 6. Entourage the SketchUp Way 7. Non-photoreal Visuals with SketchUp 8. Photorealistic Rendering 9. Postproduction in GIMP 10. Animations 11. Presenting Visuals in LayOut 12. Interactive Visualization Choosing a Rendering Software Index

Index

A

  • ABSoft / Using the G'MIC plugin
  • acquisition strategy
    • about / What's my acquisition strategy?
  • Adobe Photoshop / Correcting perspective in GIMP
  • advanced image considerations
    • whole photographs, applying as textures / Applying whole photographs as textures
    • about / Advanced image considerations
    • texture size / Texture size
    • file type / File type
    • compression / Compression
    • size, balancing / Balancing size and compression
    • compression, balancing / Balancing size and compression
  • advanced texturing techniques
    • about / Advanced texturing techniques
    • single image-based texturing / Advanced texturing techniques
    • seamless (tileable) texturing / Advanced texturing techniques
    • fake room, setting up / Setting up a fake room
  • animated camera shots
    • rendering out / Let's put it together
  • animating, in SketchUp
    • about / Animating in SketchUp
    • simple walkthrough, creating / Creating a simple walkthrough
    • animation settings / Animation settings
    • right timing, obtaining / Getting the timing right
    • individual timing, adding to scene / Adding individual timing to scenes
  • animation
    • principles / Using the same principles for stills and animation
    • planning / Making a start – sketching it out, Writing out the itinerary
    • individual frames, saving for / Saving individual frames for an animation
    • creating, from still images / Creating an animation from still images
    • lighting, with Thea Relight / Lighting animation with Thea Relight
  • animation, creating
    • animation sequence, editing / Editing an animation sequence
    • movie, editing / Editing a movie
    • video, exporting / Exporting a video
  • animation, lighting with Thea Relight
    • about / Lighting animation with Thea Relight
    • SketchUp scene, preparing / Preparing the SketchUp scene
    • *.scn.thea file, exporting / Exporting to Thea Studio
    • materials, modifying with Colimo / Changing materials with Colimo
  • animations
    • producing, for videos / Becoming a movie-making genius...almost!
  • animation sequence
    • editing / Editing an animation sequence
  • animation settings dialog box
    • about / Animation settings
  • animations planning
    • significance / The importance of planning
  • annotations, in LayOut
    • about / Annotations in LayOut
  • arch-viz scene
    • setting up / Setting up an arch-viz scene
    • terrain data, importing / Importing terrain data
    • site photo, using with PhotoMatch / Using a site photo with Match Photo
    • real-world location, setting up / Setting up a real-world location and the Sun's position
    • Sun's position, setting up / Setting up a real-world location and the Sun's position
    • sketch plan / Sketch plan
    • 2D CAD site plan, starting with / Starting with a 2D CAD site plan
  • artificial light
    • rendering / Rendering artificial light
  • artificial lighting
    • about / Artificial lighting, Artificial lighting
  • Auto-Text feature
    • about / Using Auto-Text
    • using / Using Auto-Text
  • automatic veggie maker / Want an automatic veggie maker?

B

  • balsa wood film scenery props
    • creating / Creating balsa wood film scenery props
  • basic building shape
    • creating / Creating the basic building shape
  • basic photo textures
    • about / Beginning with basic photo textures
  • basic seamless textures
    • using / Using basic seamless textures
  • benefits, texturing / Deciding to use textures
  • bevel (for chamfers) function / The RoundCorner plugin
  • BezierSpline plugin
    • URL / The Flightpath animation
  • billboard elements
    • creating / Creating billboard elements
  • Billboard scenery elements
    • about / Billboard scenery elements
  • buildings
    • massing / Massing the buildings
    • modeling, in SketchUp / Modeling buildings in SketchUp
    • modeling, CAD elevations used / Modeling detail from CAD elevations
    • modeling, from photograph / Modeling from a photograph
    • modeling, measurements used / Modeling by eye or measurements
    • modeling, eye used / Modeling by eye or measurements
  • built-in styles, SketchUp
    • editing / Editing SketchUp's built-in styles
  • bump mapping
    • about / Can I replace it with 2D?, Materials

C

  • CAD
    • 3D data, importing from / Importing 3D data from CAD
  • CAD elevations
    • used, for modeling buildings / Modeling detail from CAD elevations
    • about / Modeling detail from CAD elevations
  • CAD site plan
    • setting up / Setting up a CAD site plan
  • camera
    • setting up / Setting up the camera to challenge and impress
  • CameraControls plugin
    • about / Fine-tuning with CameraControls
    • used, for adding camera effects to scene / Camera pan, roll, and tilt
  • camera view
    • setting up, steps / Setting up the camera view
    • saving / Saving the camera view
    • field, modifying / Changing the field of view
    • impression of height / Think like a pigeon
  • challenging modeling tasks
    • handling / Handling challenging modeling tasks
    • windows, modeling / Windows and doors
    • doors, modeling / Windows and doors
    • roofs, modeling / Roof
    • flashing details / Flashing details
    • ridge tiles, modeling / Modeling ridge tiles
    • curtain walls / Curtain walls
    • masonry features / Masonry features
    • roads, modeling / Roads
  • Circle tool
    • about / Drawing tools
  • clay rendering
    • about / Clay rendering
  • Cleanup / Importing 3D data from CAD
  • Colimo
    • materials, modifying with / Changing materials with Colimo
  • color channels
    • adjusting / Using the Levels dialog
    • individual color channels, correcting / Correcting individual color channels
  • Color Wash image
    • creating / Creating the Color Wash image
  • components
    • about / Groups, Using components to increase productivity
    • creating / Groups
    • used, for increasing productivity / Using components to increase productivity
    • usage, benefits / How to benefit most from using components
    • naming, reasons / Why you should name components
  • compositing, in VirtualDub
    • about / Compositing in VirtualDub
    • animation, creating from still images / Creating an animation from still images
  • Computer Graphics Primer
    • about / Why use an external renderer?
  • conflicts, between SketchUp and third-party renderers
    • polygon orientation / Preparing for photorealistic rendering
    • two-sided polygons / Preparing for photorealistic rendering
    • Follow-Me components / Preparing for photorealistic rendering
    • automatic openings / Preparing for photorealistic rendering
    • material assignments / Preparing for photorealistic rendering
    • transparency / Preparing for photorealistic rendering
    • clean geometry / Preparing for photorealistic rendering
    • instancing / Preparing for photorealistic rendering
    • proxies / Preparing for photorealistic rendering
    • scene structure / Preparing for photorealistic rendering
  • construction lines
    • using / Modeling by eye or measurements
  • context
    • massing / Massing the buildings
  • core concepts, SketchUp interface
    • splitting / Splitting and healing
    • healing / Splitting and healing
    • groups / Groups
    • inferencing / Inferencing
    • layers / Layers and visibility
    • visibility / Layers and visibility
  • custom page border
    • creating / Creating a custom page border
  • cylinder
    • creating, with low polygon count / Can I reduce the number of segments in an arc or circle?

D

  • 2D CAD site plan
    • starting with / Starting with a 2D CAD site plan
  • 2D component
    • creating, of person / Creating 2D people components
  • 2D component, of person
    • person, scaling / Scaling the person
    • outline, tracing of person / Tracing the outline
    • photo texture, applying / Applying the photo texture
    • checking, for halos / Checking for halos
    • innards, drawing / Drawing the innards
    • face-me component, creating / Creating the face-me component
    • 3D people / 3D people and the uncanny valley
    • uncanny valley / 3D people and the uncanny valley
  • 2D images
    • real geometry details, replacing with / Can I replace it with 2D?
    • saving, in SketchUp / Saving 2D images in SketchUp
  • 3D data
    • importing, from CAD / Importing 3D data from CAD
  • 3D topographic mesh
    • about / Importing terrain data
  • 3D Warehouse
    • about / The 3D Warehouse
  • 3D Warehouse components
    • cautions / 3D Warehouse components – problems to be aware of
    • removing / Purging 3D Warehouse components for your own use
    • default materials / Default material
  • daylight
    • about / Daylight
    • using / Using daylight
    • clay render, used for lighting tests / Testing the sun and sky with clay render
  • Daylight Saving Time / Setting up a real-world location and the Sun's position
  • daylight settings
    • adjusting, in Thea / Adjusting the daylight settings in Thea
  • Dennis effect
    • layer masks, using for / Using layer masks for the Dennis effect
  • Dennis Nikolaev
    • URL, for tutorial page / Using layer masks for the Dennis effect
  • Dennis Technique
    • about / The Dennis Technique
    • setting up, in SketchUp / Setting up the Dennis Technique in SketchUp
    • GIMP, setting up for / Setting up GIMP for the Dennis Technique
    • modifying / Modifying the Dennis Technique
  • Dennis Technique, with SketchUp
    • Color Wash image, creating / Creating the Color Wash image
    • Lines Only scene tab / Lines only
    • Lines and Shadows scene tab / Lines and shadows
    • scene tabs, exporting / Exporting the scene tabs
  • depth of field
    • simulating / Simulating depth of field
    • creating, depth render used / Creating depth of field using a depth render
  • depth render
    • about / Depth render
    • used, for creating depth of field / Creating depth of field using a depth render
  • detractions
    • dealing with / Dealing with detractions
  • dimensioning
    • about / Getting started with LayOut
  • dimensions
    • about / Dimensions
  • Dirty Hands layer
    • about / Adding some grunge – the Dirty Hands layer
  • Displacement Mapping (DM) / Materials
    • about / Materials
  • DoubleCAD XT
    • URL / Starting with a 2D CAD site plan
  • DraftSight
    • URL / Starting with a 2D CAD site plan
  • drawing scale / Sketch plan
  • drawing tools
    • about / Drawing tools
    • Line tool / Drawing tools
    • Rectangle tool / Drawing tools
    • Circle tool / Drawing tools
    • Polygon tool / Drawing tools
  • dummy components
    • using / Using dummy components

E

  • Edit tools
    • about / Edit tools
    • Push/Pull tool / Edit tools
    • Offset tool / Edit tools
    • Move tool / Edit tools
    • Rotate tool / Edit tools
    • Scale tool / Edit tools
  • elements
    • adding, to textures / Adding extra elements to a texture
  • entourage
    • scene, framing with / Framing the scene with entourage
    • about / Be the marketing exec
    • selecting / Choosing entourage
    • introducing stage / At which stage do I introduce entourage?
    • acquisition strategy / What's my acquisition strategy?
    • categories / 2D or not 2D, that is the question
    • people cutouts, applications / People cutouts
    • inserting / Step 5 – Inserting extra entourage
  • entourage placeholders
    • inserting / Inserting entourage placeholders
  • Eraser tool
    • about / Select and Erase
  • exact texture placement
    • about / Exact texture placement
    • free pins mode / The free pins mode
  • Extension Manager
    • Ruby extension, installing via / The Extension Manager
  • Extension Warehouse
    • Ruby scripts, installing via / The Extension Warehouse
    • about / Importing terrain data
  • external renderer
    • need for / Why use an external renderer?
    • features / Geometry, Materials, Lighting, Artificial lighting
    • advanced features / Advanced features
  • eye
    • used, for modeling buildings / Modeling by eye or measurements

F

  • face-me capability
    • about / Can I replace it with 2D?
  • fake room
    • setting up / Setting up a fake room
  • fake room setup
    • balsa wood film scenery props, creating / Creating balsa wood film scenery props
  • features, external renderer
    • geometry / Geometry
    • materials / Materials
    • lighting / Lighting, Artificial lighting
  • features, roads / Roads
  • features, Thea Render / Why use Thea Render?
  • features, Thea Studio / Are you outgrowing Thea Render?
  • file structure
    • setting up, for project / Project file layout
  • final video composition
    • creating / Creating the final video composition
  • Flickr
    • about / Where to find texture photos
  • Flightpath.rb plugin
    • URL / The Flightpath animation
  • Flightpath animation
    • about / The Flightpath animation
    • smooth transitions / Smooth transitions
    • CameraControls, adding / Fine-tuning with CameraControls
    • camera effects, adding to scene / Camera pan, roll, and tilt
  • flow chart, texturing process / The texturing process flow chart
  • Focus Blur / Simulating depth of field
  • Follow-Me feature / Preparing for photorealistic rendering
  • free pins mode, exact texture placement / The free pins mode
  • From photo / The texturing process flow chart
  • From Scratch feature / Landscaping with sandbox – watch your polygon count
  • functions, RoundCorner plugin
    • round corner (for fillets) / The RoundCorner plugin
    • sharp corner / The RoundCorner plugin
    • bevel (for chamfers) / The RoundCorner plugin
  • furniture
    • selecting, for interior views / Furniture
    • manufacturers' websites / Manufacturers' websites
    • 3D Warehouse / The 3D Warehouse
    • websites, for models / List of websites

G

  • G'MIC plugin
    • using / Using the G'MIC plugin
  • geometry
    • about / Geometry
  • Getting Started toolbar, SketchUp interface
    • about / The Getting Started toolbar
    • navigation tools / Navigation
    • Select tool / Select and Erase
    • Eraser tool / Select and Erase
    • drawing tools / Drawing tools
    • Edit tools / Edit tools
  • GIMP
    • URL, for downloading / Grabbing a copy of GIMP
    • perspective, correcting / Correcting perspective in GIMP
    • about / Correcting perspective in GIMP
    • textures, editing / Editing textures in GIMP
    • setting up, for Dennis Technique / Setting up GIMP for the Dennis Technique
    • layer masks, using in / Using layer masks in GIMP
    • sky image, using in / Using a sky image in GIMP
    • Pencil Sketch Technique, setting up / Setting up the Pencil Sketch Technique in GIMP
    • pencil shading, creating in / Creating pencil shading in GIMP
    • URL, for extensions project / Simulating depth of field
    • light effects, adding in / Adding light effects in GIMP
    • URL, for tutorials / Using paths to mask photos
  • global illumination (GI) / Lighting
  • Google Earth / Free, libre, or what?
    • about / Importing terrain data
  • Google Images
    • about / Where to find texture photos
  • Google Maps
    • accessing, for textures / Traveling the world for real textures
  • Google Street View
    • used, for creating texture models / Using Google Street View
  • groups
    • about / Groups, Using components to increase productivity

H

  • halo
    • about / Checking for halos
  • HandBrake
    • used, for creating MP4 video / Creating an MP4 video with HandBrake
  • Handbrake
    • about / Becoming a movie-making genius...almost!, HandBrake
    • URL / HandBrake
  • harwoodpodcast / Further resources
  • HDR images
    • URL / Daylight
  • healing
    • about / Splitting and healing
  • Hero Shots / Preparing SketchUp scenes for LayOut
  • high-resolution version
    • low-resolution, swapping with / Swapping _LR with _HR resolution versions
  • High Definition (HD) / Animating with Thea
  • high dynamic range (HDR) / Daylight
  • High Polygon Count
    • about / The specifity trap
  • histogram
    • about / Using the Levels dialog

I

  • IES file
    • about / Artificial lighting
    • URL, for information / Artificial lighting
  • image
    • edges, fading out with vignette layer / Fading out the edges with a vignette
  • image-based lighting (IBL)
    • about / Daylight, Image-based lighting
  • image-processing studio
    • with GIMP / Image-processing studio with GIMP
  • image-processing studio, with GIMP
    • professional-level image processor, need for / Why do I need a professional-level image processor?
    • copy, grabbing of GIMP / Grabbing a copy of GIMP
  • image brightness
    • adjusting, Levels dialog used / Adjusting the brightness balance
  • image editor
    • SketchUp, linking to / Telling SketchUp to link to an image editor
  • immersive environment, with LumenRT
    • about / Immersive environment with LumenRT
    • scene, exporting / Exporting the scene
    • LiveCube, navigating / Navigating the LiveCube
    • images, exporting / Exporting images
    • animation, creating / Creating an animation
    • LiveCube, publishing / Publishing the LiveCube
  • imported CAD data
    • cleaning up / Cleaning up the imported CAD data
  • individual color channels
    • correcting / Correcting individual color channels
  • individual frames
    • saving, for animation / Saving individual frames for an animation
  • individual timing
    • adding, to scenes / Adding individual timing to scenes
  • inferencing
    • about / Inferencing
  • initial test render
    • performing / Step 2 – Performing an initial test render
    • common import bugs / Common import bugs and how to rectify them
    • clay rendering / Clay rendering
  • installation, Ruby script / Old style Ruby scripts
  • installation, Thea Studio / Installing Thea Studio
  • instances
    • about / Using components to increase productivity
  • interior scenes
    • realistic highlights, modeling for / Modeling for realistic highlights in interior scenes
  • IRender
    • about / Billboard scenery elements

J

  • JPEG
    • about / Exporting and printing

K

  • Krono
    • about / Where to find texture photos

L

  • landscaped areas
    • creating, sandbox tools used / Landscaping with sandbox – watch your polygon count
  • layer masks
    • about / Using layer masks in GIMP
    • using, in GIMP / Using layer masks in GIMP
    • using, for Dennis effect / Using layer masks for the Dennis effect
  • layers
    • about / Layers and visibility
  • LayOut
    • about / SketchUp Pro, LayOut, and Style Builder, Getting started with LayOut
    • tools / Getting started with LayOut
    • custom page border, creating / Creating a custom page border
    • SketchUp models, displaying in / Displaying SketchUp models in LayOut
    • SketchUp scenes, preparing for / Preparing SketchUp scenes for LayOut
    • multiple views, creating in / Creating multiple views in LayOut
    • annotations / Annotations in LayOut
    • PDF document, exporting from / Exporting a PDF document from LayOut
  • LayOut pages
    • elements, adding for enhancement / Adding further elements to enhance LayOut pages
  • Levels dialog
    • used, for adjusting color channels / Using the Levels dialog
    • used, for adjusting brightness of image / Adjusting the brightness balance
  • library
    • material, saving to / Saving a material to a library
  • light-emitting materials
    • about / Light-emitting materials
    • adding, to scene / Adding light-emitting materials
  • light bloom
    • adding, to image / Adding light bloom
  • light effects
    • adding, in GIMP / Adding light effects in GIMP
  • light emitting objects
    • about / Step 3 – Assigning materials
  • lighting
    • about / Lighting
    • daylight / Daylight
    • artificial lighting / Artificial lighting, Artificial lighting
    • defining / Step 4 – Defining lighting
    • test scene, preparing / Preparing the test scene
    • daylight, using / Using daylight
    • Image-based lighting (IBL) / Image-based lighting
    • sky settings, saving / Saving the sky settings
    • light parameters, modifying / Changing the light parameters
    • final indoor render / The final indoor render
  • lighting effects
    • about / Lighting effects
  • lighting filters
    • discovering / Discovering weird and wonderful lighting filters
  • lighting levels
    • about / Part 1 – tweaks and lighting levels
    • adjusting, automatically / Adjusting levels automatically
    • adjusting, manually / Adjusting levels manually
  • light parameters
    • modifying / Changing the light parameters
  • Line tool
    • about / Drawing tools
  • LiveCube
    • navigating / Navigating the LiveCube
    • tools / LiveCube tools and settings
    • settings / LiveCube tools and settings
    • publishing / Publishing the LiveCube
  • low-resolution
    • swapping, with high-resolution version / Swapping _LR with _HR resolution versions
  • low polygon
    • about / What is low polygon?
  • low polygon count
    • cylinder, creating with / Can I reduce the number of segments in an arc or circle?
  • low polygon modeling
    • significance / So what's the big deal about low polygon modeling?
    • real geometry details, replacing with 2D images / Can I replace it with 2D?
    • segments, reducing in arc/circle / Can I reduce the number of segments in an arc or circle?
  • low polygon modeling techniques
    • about / Low polygon modeling techniques
  • LumenRT
    • immersive environment, creating with / Immersive environment with LumenRT
    • URL, for downloading / Immersive environment with LumenRT
  • LumenRT plugin
    • using, in SketchUp / Using the LumenRT plugin in SketchUp
  • LumenRT plugin, using in SketchUp
    • materials, editing / Editing materials
    • digital nature components, adding to scene / Adding digital nature components
    • lights, adding / Adding lights

M

  • main window, SketchUp interface
    • about / The main window and pallets
    • toolbars / Toolbars
    • status bar / The status bar
    • Value Control Box (VCB) / The Value Control Box
  • manufacturers' websites, furniture / Manufacturers' websites
  • mask render
    • about / Alpha (mask) render
    • using, for windows / Using a mask render for windows
  • masonry features
    • about / Masonry features
  • massing
    • about / Fleshing out your site plan
  • Match Photo / The texturing process flow chart
  • material
    • saving, to library / Saving a material to a library
  • materials
    • about / Materials
    • assigning / Step 3 – Assigning materials
    • predefined materials, applying / Applying predefined materials
    • light-emitting materials / Light-emitting materials
    • one-sided materials / One-sided materials
    • summarizing / Summary on materials
    • modifying, with Colimo / Changing materials with Colimo
    • editing / Editing materials
  • measurements
    • used, for modeling buildings / Modeling by eye or measurements
  • model
    • view, aligning to / Aligning the view to the model
  • modelling
    • about / How to begin with the end in mind
  • Move tool / Edit tools
  • movie
    • editing / Editing a movie
  • MP4 video
    • creating, with HandBrake / Creating an MP4 video with HandBrake
  • multiple images
    • compositing / Part 2 – compositing multiple images
  • multiple views
    • creating, in LayOut / Creating multiple views in LayOut

N

  • native output, SketchUp
    • about / SketchUp's native output
  • natural lighting
    • about / Daylight
  • navigation tools
    • about / Navigation
    • Orbit tool / Orbit
    • Pan tool / Pan
    • Zoom tool / Zoom
    • Zoom Extents tool / Zoom
  • non-photorealistic rendering (NPR) / Deciding to use textures
  • non photorealistic rendering
    • about / People cutouts
  • nonphotoreal visuals
    • about / Curtain walls
  • notice hierarchy
    • about / The notice hierarchy
    • scene, supporting / Supporting the scene

O

  • Offset tool / Edit tools
  • old style Ruby scripts / Old style Ruby scripts
  • one-sided materials
    • about / One-sided materials
  • online streaming services
    • compressing for / Compressing for online streaming services
  • Orbit tool
    • about / Orbit
  • Outliner view
    • using / Using the Outliner for easy access
  • output quality
    • modifying / Export to print

P

  • paint bucket tool
    • about / Timber flooring material
  • pallets, SketchUp interface
    • about / The main window and pallets
    • pallet windows / Pallet windows
  • pallet windows
    • about / Pallet windows
  • Pan tool
    • about / Pan
  • paper-drawn sketch
    • appearance, enhancing / Finishing touches
  • parallel projection
    • about / Orthographic and parallel projection
  • paths
    • used, for masking photos / Using paths to mask photos
  • PDF
    • about / Exporting and printing
  • PDF document
    • exporting, from LayOut / Exporting a PDF document from LayOut
  • pencil-sketch technique
    • setting up, in SketchUp / Setting up the Pencil Sketch Technique in SketchUp
  • pencil shading
    • creating, in GIMP / Creating pencil shading in GIMP
  • Pencil Sketch Technique
    • setting up, in GIMP / Setting up the Pencil Sketch Technique in GIMP
  • pen tablet / Why do I need a professional-level image processor?
  • people cutouts
    • about / People cutouts
  • perspective foreshortening
    • about / Setting up a Match Photo scene
  • perspective projection
    • about / Orthographic and parallel projection
  • Perspective Tool / Correcting perspective in GIMP
  • PhotoComiX smoothing filter / Using the G'MIC plugin
  • photograph
    • buildings, modeling from / Modeling from a photograph
  • photographs
    • whole photographs, applying as textures / Applying whole photographs as textures
  • photo hunt
    • tips / Where to find texture photos
  • PhotoMatch
    • about / Setting up an arch-viz scene, What you need from a Match Photo image
    • site photo, using with / Using a site photo with Match Photo
  • PhotoMatch image
    • requisites / What you need from a Match Photo image
    • photographs, considerations / What you need from a Match Photo image
    • 3D drawing, in 2D photo / 3D drawing in a 2D photo
    • perspective setup, testing / 3D drawing in a 2D photo
  • PhotoMatch scene
    • setting up / Setting up a Match Photo scene
  • PhotoMatch textures
    • starting with / Starting with Match Photo textures
  • photo modeling process
    • textures, using from / Using textures from the photo modeling process
  • photorealistic rendering
    • preparing for / Preparing for photorealistic rendering
  • photorealistic rendering software
    • requisites features / What should I look for in a renderer?
  • photoreal rendering
    • about / People cutouts
    • setting up for / Setting up for photoreal rendering
  • photoreal visuals
    • about / Curtain walls
  • photos
    • masking, paths used / Using paths to mask photos
  • physical sky model / Daylight
  • piano scene example
    • about / Part 1 – tweaks and lighting levels
    • imperfections, distracting from realism / Part 1 – tweaks and lighting levels
  • Plan View / Preparing SketchUp scenes for LayOut
  • Plugin Store
    • about / Importing terrain data
  • PNG
    • about / Exporting and printing
  • point lights
    • about / Point lights
  • polished metals
    • about / Step 3 – Assigning materials
  • Polygon tool
    • about / Drawing tools
  • post-production rendering
    • depth render / Advanced features, Depth render
    • transparency / Advanced features
    • about / Step 7 – Postproduction rendering
    • alpha (mask) render / Alpha (mask) render
  • PowerPoint
    • about / Slideshows and presentations
  • presentation
    • creating / Creating a presentation
  • production rendering
    • about / Step 6 – Production rendering
    • test production render / Test production render
    • render time, reducing / Reducing the render time
    • final render / The final render
    • final image, saving / Saving the final image
  • productivity
    • increasing, components used / Using components to increase productivity
  • professional-level image processor
    • need for / Why do I need a professional-level image processor?
  • progress window / Setting up a CAD site plan
  • project
    • file structure, setting up for / Project file layout
  • project file layout
    • about / Project file layout
  • Push/Pull tool / Edit tools

R

  • raw animated output, SketchUp / Why can't I just use the output from SketchUp?
  • real-world location
    • setting up / Setting up a real-world location and the Sun's position
  • real geometry details
    • replacing, with 2D images / Can I replace it with 2D?
  • realistic highlights
    • modeling for / Modeling for realistic highlights in interior scenes
    • sharp edges, issues / What's the problem with sharp edges?
  • Rectangle tool
    • about / Drawing tools
  • Relight animation
    • creating / Creating a Relight animation
  • Relight feature
    • using / Using Relight
  • rendering process
    • about / Rendering process
  • Render Plus
    • about / Want an automatic veggie maker?
  • render time
    • reducing / Reducing the render time
  • requisites features, photorealistic rendering software
    • about / What should I look for in a renderer?
    • rendering quality / Rendering quality
    • interoperability, with SketchUp / Interoperability with SketchUp
    • training / Training and support
    • support / Training and support
    • considerations / Other considerations
  • resources, texture photos
    • Flickr / Where to find texture photos
    • Google Images / Where to find texture photos
    • Krono / Where to find texture photos
    • architectural websites / Where to find texture photos
  • ridge tiles
    • about / Modeling ridge tiles
    • modeling / Modeling ridge tiles
  • roads
    • about / Roads
    • features / Roads
    • lowering, in scene / Realistic roads and pavements
    • edging feature, adding / Realistic roads and pavements
  • roofs
    • about / Roof
  • room
    • modeling / Modeling the room
  • Rotate tool / Edit tools
  • roughness setting / Materials
  • rough placeholders / Rough placeholders
  • round corner (for fillets) function / The RoundCorner plugin
  • RoundCorner plugin
    • about / The RoundCorner plugin
    • functions / The RoundCorner plugin
  • RPTree Maker
    • about / Want an automatic veggie maker?
  • Ruby API
    • about / Unlimited upgrades – Ruby plugins
  • Ruby extension
    • installing, via Extension Manager / The Extension Manager
  • Ruby plugins
    • about / Unlimited upgrades – Ruby plugins
  • Ruby script
    • installing / Old style Ruby scripts
  • Ruby scripts
    • installing, via Extension Warehouse / The Extension Warehouse

S

  • *.scn.thea file
    • exporting, steps / Exporting to Thea Studio
  • 4sketchupgo2school / Further resources
  • sandbox tools
    • used, for creating landscaped areas / Landscaping with sandbox – watch your polygon count
  • Sandbox Tools / Importing terrain data
  • Scale tool / Edit tools
  • scene
    • framing, with entourage / Framing the scene with entourage
    • opening, in Thea Studio / Exporting to Thea Studio
  • scene, framing with entourage
    • specifity trap / The specifity trap
    • rough placeholders / Rough placeholders
    • entourage placeholders, inserting / Inserting entourage placeholders
    • test view, printing / Printing a test view
  • scenes
    • individual timing, adding to / Adding individual timing to scenes
  • scene tabs
    • exporting / Exporting the scene tabs
  • scrapbook
    • about / Annotations in LayOut
  • scrapbooks
    • using / Using scrapbooks
    • editing / Using scrapbooks
  • seamless textures
    • creating / Creating your own seamless textures
    • perspective, correcting in GIMP / Correcting perspective in GIMP
    • tiling, via automatic filter / Tiling via an automatic filter
    • tiling method / Tiling method two
    • texture, importing into SketchUp / Importing a texture into SketchUp
    • material, saving to library / Saving a material to a library
  • Sectional Views / Preparing SketchUp scenes for LayOut
  • Selective Gaussian Blur / Removing unwanted image noise
  • Select tool
    • about / Select and Erase
  • sharp corner function / The RoundCorner plugin
  • sharp edges
    • issues / What's the problem with sharp edges?
  • simple walkthrough
    • creating / Creating a simple walkthrough
  • site photo
    • using, with PhotoMatch / Using a site photo with Match Photo
  • site plan
    • elaborating / Fleshing out your site plan
  • sketches
    • creating / The storyboard
  • sketch plan / Sketch plan
  • SketchUcation Plugin Store / The Extension Manager
  • SketchUp
    • URL, for quick reference cards / Select and Erase
    • resources, for skills improvement / Further resources
    • URL, for downloading / Trimble SketchUp
    • raw animated output / Why can't I just use the output from SketchUp?
    • about / Setting up an arch-viz scene
    • URL, for training videos / Carving out the detail
    • buildings, modeling / Modeling buildings in SketchUp
    • textures, applying / Applying SketchUp's own textures
    • Google Maps, accessing for textures / Traveling the world for real textures
    • texture, importing into / Importing a texture into SketchUp
    • linking, to image editor / Telling SketchUp to link to an image editor
    • native output / SketchUp's native output
    • built-in styles, editing / Editing SketchUp's built-in styles
    • 2D images, saving in / Saving 2D images in SketchUp
    • Dennis Technique, setting up in / Setting up the Dennis Technique in SketchUp
    • pencil-sketch technique, setting up / Setting up the Pencil Sketch Technique in SketchUp
    • Thea materials, importing to / Importing Thea materials to SketchUp
    • spotlights, creating in / Creating Spotlights in SketchUp
    • window reflections, without rendering / SketchUp window reflections without rendering
    • animation, creating in / Animating in SketchUp
    • high-resolution animation / High-resolution animation from SketchUp
    • LumenRT plugin, using in / Using the LumenRT plugin in SketchUp
  • SketchUp, and Thea rendering process
    • steps / Rendering process
    • SketchUp model, preparing / Step 1 – Preparing the SketchUp model
    • initial test render, performing / Step 2 – Performing an initial test render
    • materials, assigning / Step 3 – Assigning materials
    • lighting, defining / Step 4 – Defining lighting
    • extra entourage, inserting / Step 5 – Inserting extra entourage
    • production rendering / Step 6 – Production rendering
    • post-production rendering / Step 7 – Postproduction rendering
  • SketchUp 3D view
    • displaying / Display a SketchUp 3D view
  • SketchUp 2014
    • edition, selecting / SketchUp Pro, LayOut, and Style Builder
  • SketchUp Concepts Guide page
    • URL / Further resources
  • SketchUp interface
    • about / The SketchUp interface
    • main window / The main window and pallets
    • pallets / The main window and pallets
    • Getting Started toolbar / The Getting Started toolbar
    • core concepts / Splitting and healing
  • SketchUp materials
    • applying / Applying SketchUp materials
    • timber flooring material / Timber flooring material
    • enhancing / Enhancing SketchUp materials
  • SketchUp model
    • preparing / Step 1 – Preparing the SketchUp model
  • SketchUp models
    • displaying, in LayOut / Displaying SketchUp models in LayOut
    • display style, adjusting / Adjusting the display style
  • SketchUp output
    • final composition, modifying with / Modifying the final composition with new SketchUp output
  • SketchUp plugin
    • Thea, installing for / Installing the Thea for SketchUp plugin
  • SketchUp Pro
    • about / SketchUp Pro, LayOut, and Style Builder
    • additional import format / SketchUp Pro, LayOut, and Style Builder
    • additional 2D-export formats / SketchUp Pro, LayOut, and Style Builder
    • additional 3D-export formats / SketchUp Pro, LayOut, and Style Builder, The 3D Warehouse
  • SketchUp scene
    • preparing / Preparing the SketchUp scene
  • SketchUp scenes
    • preparing, for LayOut / Preparing SketchUp scenes for LayOut
    • view, aligning to model / Aligning the view to the model
  • SketchUp sections
    • displaying / Displaying SketchUp sections
    • section line work, creating / Creating section line work
  • SketchUp styles
    • using / Using SketchUp styles
  • SketchUp User's Guide page
    • URL / Further resources
  • Sketchy Charcoal style / Lines only
  • sketchy pencil technique
    • about / Richard's sketchy pencil technique
  • sky image
    • using, in GIMP / Using a sky image in GIMP
  • sky settings
    • saving / Saving the sky settings
  • Smart IBL (sIBL)
    • about / Image-based lighting
    • URL / Image-based lighting
    • working / How Smart IBL works
  • smooth transitions, Flightpath animation / Smooth transitions
  • specifity trap
    • about / The specifity trap
  • specularity setting / Materials
  • specular materials
    • about / Step 3 – Assigning materials
  • splitting
    • about / Splitting and healing
  • spotlights
    • creating, in SketchUp / Creating Spotlights in SketchUp
    • about / Preparing the SketchUp scene
  • stage designers
    • visual tricks, for saving time / Think like a film set designer
  • status bar
    • about / The status bar
  • still images
    • animation, creating from / Creating an animation from still images
  • stills
    • principles / Using the same principles for stills and animation
  • storyboard
    • generating / Generating the storyboard
    • about / The storyboard
  • striplight
    • about / Preparing the SketchUp scene
  • Style Builder
    • about / SketchUp Pro, LayOut, and Style Builder
  • subsurface scattering (SSS)
    • about / Materials
  • Sun's position
    • setting up / Setting up a real-world location and the Sun's position
    • time, setting for shadows / Setting up the time and date for shadows
    • date, setting for shadows / Setting up the time and date for shadows
  • sun view
    • setting up / Setting up the sun
  • surfaces
    • unique textures, creating for / Making unique textures for surfaces

T

  • tape measure tool / Modeling by eye or measurements
  • terrain data
    • importing / Importing terrain data
  • test production render
    • about / Test production render
  • texture models
    • creating, Google Street View used / Using Google Street View
  • texture photos
    • resources / Where to find texture photos
  • textures
    • about / Importing terrain data
    • creating, ways / Beginning with basic photo textures
    • using, from photo modeling process / Using textures from the photo modeling process
    • basic seamless textures, using / Using basic seamless textures
    • scaling / Scaling textures
    • coloring / Coloring textures
    • whole photographs, applying as / Applying whole photographs as textures
    • manipulating / Manipulating textures
    • importing, into SketchUp / Importing a texture into SketchUp
    • modifying, for added realism / Modifying textures for added realism
    • unique textures, creating for surfaces / Making unique textures for surfaces
    • editing, in GIMP / Editing textures in GIMP
    • variation, applying with GIMP / Adding some muck and variation
    • extra elements, adding to / Adding extra elements to a texture
    • extra detail, adding / Adding extra detail
  • texturing
    • benefits / Deciding to use textures
  • texturing process
    • flow chart / The texturing process flow chart
  • Thea
    • installing, for SketchUp plugin / Installing the Thea for SketchUp plugin
    • daylight settings, adjusting in / Adjusting the daylight settings in Thea
    • used, for animation / Animating with Thea
  • Thea, for SketchUp interface
    • about / Thea for SketchUp interface
    • Thea Tool window / The Thea Tool window
    • Thea Rendering Window / The Thea Rendering Window
  • Thea materials
    • making available, in SketchUp / Downloading bonus content
    • importing, to SketchUp / Importing Thea materials to SketchUp
  • Thea Relight
    • animation, lighting with / Lighting animation with Thea Relight
  • Thea Render
    • about / Thea Render
    • features / Why use Thea Render?
    • URL / Installing Thea Studio
    • additional materials, downloading / Downloading bonus content
    • functionality / Are you outgrowing Thea Render?
  • Thea Rendering Window
    • about / The Thea Rendering Window
  • Thea Studio
    • installing / Installing Thea Studio
    • scene, opening / Exporting to Thea Studio
    • features / Are you outgrowing Thea Render?
  • Thea Tool window
    • about / The Thea Tool window
  • tileable textures
    • using / Using, finding, and creating tileable textures
    • finding / Using, finding, and creating tileable textures
    • creating / Using, finding, and creating tileable textures
  • tiles
    • copying, steps / Copying the tiles
  • timber flooring material
    • about / Timber flooring material
  • toolbars
    • about / Toolbars
  • Traditional Elevations / Preparing SketchUp scenes for LayOut
  • translucent materials
    • about / Step 3 – Assigning materials
  • transparent materials
    • about / Step 3 – Assigning materials
  • Trimble
    • about / Free, libre, or what?
  • Trimble SketchUp
    • about / Trimble SketchUp
    • using, options / Trimble SketchUp
    • 3D Warehouse / The 3D Warehouse
    • Ruby plugins / Unlimited upgrades – Ruby plugins

U

  • unbiased rendering process
    • about / Saving the image
  • uncanny valley / 3D people and the uncanny valley
  • unwanted image noise
    • removing / Removing unwanted image noise

V

  • Value Control Box (VCB) / The Value Control Box, Changing the field of view
  • vegetation
    • about / Vegetation
    • non photoreal sketchy trees / Non-photoreal sketchy trees
    • automatic veggie maker / Want an automatic veggie maker?
  • vehicles
    • about / Vehicles
  • video
    • exporting / Exporting a video
  • video sequences
    • authoring / Authoring video sequences
  • video sequences, authoring
    • high-resolution animation, from SketchUp / High-resolution animation from SketchUp
    • individual frames, saving for animation / Saving individual frames for an animation
    • animation, with Thea / Animating with Thea
  • view
    • setting up / Setting up the view
    • aligning, to model / Aligning the view to the model
  • viewpoints
    • about / Interesting details and viewpoints
  • viewport
    • about / Display a SketchUp 3D view
  • viewports
    • arranging / Arranging the viewports
  • vignette layer
    • creating / Creating a vignette layer
    • used, for finishing image / Using a vignette layer to finish the image
  • Vimeo / Becoming a movie-making genius...almost!
  • VirtualDub
    • about / Becoming a movie-making genius...almost!, VirtualDub, Compositing in VirtualDub
    • URL, for latest stable release / VirtualDub
  • virtual light switch
    • creating / Changing the light parameters
  • visibility
    • about / Layers and visibility
  • visuals
    • sketching / Sketch out your visuals
  • Vue
    • about / Want an automatic veggie maker?

W

  • Walkthrough tools / Creating a simple walkthrough
  • white board capture feature / Correcting perspective in GIMP
  • window
    • modeling / Modeling the window
  • window modeling
    • painting, with digital photos / Painting with digital photos
    • test rendering, performing / Doing a test rendering
    • SketchUp materials, enhancing / Enhancing SketchUp materials
    • rendered image, saving / Saving the image
  • windows
    • mask render, using for / Using a mask render for windows

Y

  • YouTube / Becoming a movie-making genius...almost!

Z

  • Zoom Extents tool
    • about / Zoom
  • Zoom tool
    • about / Zoom
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