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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Hunting bugs


As proud and satisfied as you may be with your first project, nothing is ever perfect. If you've spent some time actually playing the game, you may have noticed an odd event when quickly mashing the buttons, looking something like this:

The image represents the difference between two sequential updates. It seems that earlier it was facing the right direction and then it's facing left and missing its tail. What happened? Try to figure it out on your own before continuing, as it perfectly illustrates the experience of fixing game flaws.

Playing around with it some more reveals certain details that narrow down our problem. Let's break down what happens when a player starts mashing keys quickly:

  • The snake is facing right.

  • Any arrow key other than the left or right is pressed.

  • The direction of the snake gets set to something else, let's say up.

  • The right key is pressed before the game has a chance to update.

  • Since the snake's direction is no longer set to right or left, if statement in...

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