Preface
Throughout this book, I'll try to share my knowledge on how to make video games and share them with you. Five different projects will be covered, which include many techniques and ways to resolve quite commons problems involved in game development.
The technologies used are the C++ programming language (2011 standard) and the SFML library (version 2.2).
Many aspects of game programming are developed over the different chapters and give you all the keys in hand to build every kind of game you want in 2D, with the only limit of your imagination.