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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
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Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Cleaving off flat sections with the Line Project tool

Sculpting is usually used to create organic models such as humans, creatures, faces, hands, and other shapes that have smooth surfaces. However, it can still be useful in creating hard surfaces with our sculpting tools. One particular example is the bottom edge of the bust of a character. In classic bust sculptures, the bottom edge is usually a perfectly sharp cleaved-off section that would be difficult to achieve with our sculpting brushes.

In this section, we'll use a sculpting tool called the Line Project tool to try cleaving off a flat section of a sculpture.

Getting ready

We're going to use the oldMonk.blend example file again. We can either pick up where we left off in the previous section of this chapter, or you can download the file here: https://github.com/PacktPublishing/Sculpting-the-Blender-Way/blob/main/Chapter06/oldMonk.blend.

Open the oldMonk.blend file and we'll be ready to try the Line...

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