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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using the Skin modifier to turn wireframe structures into thick skins

In the Creating a base mesh with box modeling section of this chapter, we tried out several tools in Edit Mode. These techniques will be useful for several other types of base mesh creation. One way to enhance our modeling workflow is to use modifiers.

Modifiers are a type of non-destructive editing in Blender. They work by taking input geometry (the unmodified model), then dynamically performing some kind of modification, and outputting that modified result. This is excellent because we can keep changing the input geometry and have the result update automatically while we work.

In this section, we'll take a look at a modifier that will create thickness around the edges of a model to create a base mesh for a character's body.

Getting ready

We'll start this section with the General preset. Choose File | New | General to create a new Blender project. Once we have a fresh scene, we can try...

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