Using the Skin modifier to turn wireframe structures into thick skins
In the Creating a base mesh with box modeling section of this chapter, we tried out several tools in Edit Mode. These techniques will be useful for several other types of base mesh creation. One way to enhance our modeling workflow is to use modifiers.
Modifiers are a type of non-destructive editing in Blender. They work by taking input geometry (the unmodified model), then dynamically performing some kind of modification, and outputting that modified result. This is excellent because we can keep changing the input geometry and have the result update automatically while we work.
In this section, we'll take a look at a modifier that will create thickness around the edges of a model to create a base mesh for a character's body.
Getting ready
We'll start this section with the General preset. Choose File | New | General to create a new Blender project. Once we have a fresh scene, we can try...