Creating a clay material for the sculpture
Up to this point, our sculptures have been displayed with a default light gray material. But it doesn't have to be like this! We can create custom materials for our sculptures to make them look like they are made out of wood, metal, dirt, or any other substance we like.
Important Note
While sculpting, we used MatCaps to preview what our sculptures would look like with different colors. However, MatCaps are not the same as materials, and they can't be used for rendering.
Materials for rendering can be created using the Shader editor. Most modern render engines use Physically Based Rendering (PBR), also known as Physically Based Shading (PBS). This means that we can represent an almost limitless variety of materials with different colors, roughnesses, metallic properties, emissive properties, and much more by dialing in properties of the shader nodes using a standardized set of values. These values are based on the properties...