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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – designing a clickable table of contents


For our storytelling project, we will create buttons with labels that the user can click to open each joke sequence, which we'll make analogous to a chapter in our Scratch book. We'll refer to these buttons as our table of contents. The steps to design a clickable table of contents are as follows:

  1. Open a new project and delete the default Scratch cat sprite.

  2. Let's import a button sprite into Scratch. For this project, I'm choosing the Button2 sprite from the Things category because it's a vector image and it has two costumes. Change the sprite name to Dog TOC so that we can identify this button as something that appears on our table of contents page.

  3. After you import the button into the project, click on the Costumes tab to open up the paint editor. We need to add a label.

  4. Use the text tool to type Dog in any font you want.

  5. Resize the text and position the word Dog so that it fits inside the button. Because this is a vector image, we can...

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