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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – duplicating, flipping, and switching a sprite's costume


We've established throughout our exercises in this book that sprites have costumes, and we've chosen sprites that have more than one costume because it's been convenient to our projects. We can, however, add costumes to a sprite. In this exercise, we'll add a costume by duplicating an existing costume as follows:

  1. With the dog sprite selected, click on the Costumes tab.

  2. Right-click on the dog2-b costume and select duplicate to create a fourth costume called dog2-b2.

  3. Select the dog2-b2 costume and then click on the flip left-right button at the top of the image editor. The costume dog2-b2 now faces to the left.

  4. Name the costume face left. Also, change the name of dog2-a to face right. See the following screenshot:

  5. To use the new sprite, add the switch costume to () block to the top of the glide block. Select the face left costume.

  6. Add another switch costume to () block to the top of the script that starts with the set x to...

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