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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Let's summarize what we've learned in this chapter:

  • We covered a variety of advanced techniques to create more visually complex and compelling scenes.
  • We learned how to apply post-processing effects by leveraging a framebuffer.
  • We rendered particle effects using point sprites.
  • We created the illusion of complex geometry by using normal maps.
  • Finally, we rendered a scene entirely in a fragment shader using ray casting.

These advanced effects are only a glimpse into the vast landscape of effects possible with WebGL. Given the power and flexibility of shaders, the possibilities are endless!

In the next chapter, we will cover the major differences between WebGL 1 (OpenGL ES 2.0) and WebGL 2 (OpenGL ES 3.0), along with a migration plan to WebGL 2.

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