In this chapter, we will learn how to use OpenGL, a powerful rendering Application Program Interface (API), and combine it with Qt. OpenGL is a cross-language, cross-platform API for drawing 2D and 3D graphics on screen through the Graphics Processing Unit (GPU) within our computer's graphics chip. In this chapter, we will be learning about OpenGL 3 instead of 2 because, even though the fixed-function pipeline is easier for beginners to grasp compared to the newer programmable pipeline, it is considered legacy code and has been deprecated by most modern 3D rendering software. Qt 5 supports both versions, so there should be no problem switching over to OpenGL 2 if you need backward compatibility for your software.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia