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Professional JavaScript for Web Developers

You're reading from   Professional JavaScript for Web Developers Discover an easy-to-learn guide to upgrade your JavaScript skills

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Product type Paperback
Published in Nov 2019
Publisher Wiley
ISBN-13 9781119366447
Length 1144 pages
Edition 4th Edition
Languages
Tools
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Author (1):
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Matt Frisbie Matt Frisbie
Author Profile Icon Matt Frisbie
Matt Frisbie
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Table of Contents (37) Chapters Close

COVER FREE CHAPTER
FOREWORD
INTRODUCTION 1 What Is JavaScript? 2 JavaScript in HTML 3 Language Basics 4 Variables, Scope, and Memory 5 Basic Reference Types 6 Collection Reference Types 7 Iterators and Generators 8 Objects, Classes, and Object-Oriented Programming 9 Proxies and Reflect 10 Functions 11 Promises and Async Functions 12 The Browser Object Model 13 Client Detection 14 The Document Object Model 15 DOM Extensions 16 DOM Levels 2 and 3 17 Events 18 Animation and Graphics with Canvas 19 Scripting Forms 20 JavaScript APIs 21 Error Handling and Debugging 22 XML in JavaScript 23 JSON 24 Network Requests and Remote Resources 25 Client-Side Storage 26 Modules 27 Workers 28 Best Practices A ES2018 and ES2019 B Strict Mode C JavaScript Libraries and Frameworks D JavaScript Tools INDEX
END USER LICENSE AGREEMENT

SUMMARY

The requestAnimationFrame is a simple but elegant tool that allows JavaScript to tap into the rendering cycle of the browser in order to efficiently perform visual manipulation of the page.

The HTML5 <canvas> element provides a JavaScript API for creating graphics on the fly. Graphics are created in a specific context, of which there are currently two. The first is a 2D context that allows primitive drawing operations:

  • Setting fill and stroke colors and patterns
  • Drawing rectangles
  • Drawing paths
  • Drawing text
  • Creating gradients and patterns

The second is a 3D context called WebGL. WebGL is a browser port of OpenGL ES 2.0, a language frequently used by game developers for computer graphics. WebGL allows far more powerful graphics processing than the 2D context, providing:

  • Vertex and fragment shaders written in OpenGL Shading Language (GLSL)
  • Typed array support, limiting the type of data contained in an array to specific numeric types
  • Texture creation and manipulation

The...

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