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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Controlling the speed of a video


Playing a video at its normal speed can be boring. In this recipe, we'll take a look at how you can make a video less boring. You'll learn how to speed up your video, slow it down, and even play it backwards.

How to do it...

We'll start again with the same code as in the first recipe of this chapter, but we'll declare a float variable named s, right before the setup() function. We'll use this variable to control the speed of the movie, so you need to assign it a value of 1.0 in the setup() function.

import processing.video.*;
  
Movie m;
float s;
  
void setup()
{
  size( 640, 480 );
    
  m = new Movie( this, "marbles.mov" );
  m.loop();
    
  s = 1.0;
}

Inside the draw function, we'll draw the current frame to the screen, using the image() function. We'll draw the value of the Speed variable to the screen, using the text() function. The movieEvent() function stays the same.

void draw()
{
  background( 0 );
  image( m, 0, 0, width, height );
  
  fill( 0 )...
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