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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Running your sketch in the Android Emulator


Now that you've installed the Android SDK, it's time to get your hands dirty and write some code. We'll start by writing a simple sketch and run it inside the Android Emulator. If you don't have access to an Android device, the emulator is a great application to test your apps.

How to do it...

The code for this app is very straightforward. It leaves a trace of colored circles across the screen. You'll notice that the size() function looks a little different. We don't set the dimensions of the sketch window in pixels, as we don't know the screen resolution of the device that our app will run on.

float x;
float y;
float prevX;
float prevY;
float d;
float h;
  
void setup()
{
  size( displayWidth, displayHeight );
  background( 0 );
  smooth();
  
  x = random( width );
  y = random( height );
  prevX = x;
  prevY = y;

  stroke( 255, 128 );

  colorMode( HSB, 360, 100, 100, 100 );
}

void draw()
{
  x += random( -30, 30 );
  y += random( -30, 30 );...
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