Who this book is for
Unreal artists who are already experienced with Unreal Engine will discover a fresh perspective on world-building with PCG tools through this book. It introduces a novel approach to constructing procedurally generated environments by leveraging the PCG framework and other elements, emphasizing the strategic use of specific nodes in a blueprint-node setup. Through this guide, artists can explore innovative techniques to improve their skills in Unreal Engine and create dynamic, procedurally generated worlds.
The three primary personas targeted by this content are as follows:
- Level and environment artists: Artists aiming to build open-world environments for their games, animation, and virtual production
- Aspiring tech artists: Individuals looking to develop tools for environments, helping other artists achieve results more efficiently
- Game developers: Developers wanting to understand the PCG framework and design their own games and interactive applications