Setting up the Biome Bushes
We are going to use the same process as we used in the previous section, but in this case, we will use bush models instead of the tree models! Let’s get started:
- Go to the Content | PCG folder and, inside that folder, create another subfolder. Name this folder
BushBiome
and, inside this folder, right-click and search for Miscellaneous->Data Asset.
Figure 8.41 – Create a new subfolder and name it BushBiome
- Next select the Data Asset Instance under Miscellaneous category
Figure 8.42 – Under the Miscellaneous category, add a new data asset
- This will open another selection window with different types of classes for each different dataset. For this one, we will choose BiomeAssetTemplate. This will be used for spawning the bush meshes in the scene.
Figure 8.43 – Search for and pick BiomeAssetTemplate
- Rename...