Building structure Actor Blueprint setup
In this section of the chapter’s tutorial, we’ll take the time to create a crucial Actor blueprint that will be used to control and procedurally generate the building using the PCG component.
Let’s start by creating your first Actor blueprint within the project and setting up the components you’ll later control wfithin the PCG graph:
- Inside the Content Drawer in the Blueprints folder, right-click and search for Blueprint Class.
Figure 7.5 – Selecting Blueprint Class
- With Blueprint Class selected, inside the menu, choose the Actor class and rename it to
BP_BuildingStructure
.
Figure 7.6 – Creating the BP_BuildingStructure Actor Blueprint
- Now, double-click on your newly created
BP_BuildingStructure
actor blueprint. Then start adding the Spline and PCG components to your actor blueprint from the +Add menu.
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