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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Connecting nodes in a PCG graph

In this final section of the chapter, we will dissect the nodes required to construct the graph and introduce our PCG Blueprint into the graph. Let’s begin this exercise by opening the PCG_Generator PCG graph and adding a few nodes inside it:

  1. Inside your PCG graph, right-click and search for the following node: Get Actor Data.
Figure 3.65 – Adding Get Actor Data inside the PCG graph

Figure 3.65 – Adding Get Actor Data inside the PCG graph

  1. Right-click inside the graph and search for Get Actor Property. Duplicate this node two times so we have three of these nodes in total!
Figure 3.66 – Adding Get Actor Property three times inside the PCG graph

Figure 3.66 – Adding Get Actor Property three times inside the PCG graph

Note

This set of nodes will represent the variables that are already created within the PCG and Actor Blueprints. This will configure the PCG graph to expose and establish connections between these variables and the variables inside your Blueprints.

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