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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Technical requirements

You will need the following hardware and software :

  • A good computer system that can run a PCG; those are as follows:
  • Ideally, it should have a multi-core CPU (AMD Ryzen 7/9, Intel i7/i9), GPU (NVIDIA RTX, AMD Radeon RX with 8+ GB VRAM), and at least 16 GB RAM.

Along with these, this chapter expects the reader to have a basic understanding of setting up blueprints in Unreal Engine 5.

For this chapter, we will use a template project from the PCG Plugin folder (Engine | Plugins | Procedural Content Generation Framework (PCG) Content| SampleContent | SimpleForest | Meshes). Additionally, we will use the Trees: European Beech asset from the Megascans European Trees package.

The code files for the chapter are placed at https://github.com/PacktPublishing/Procedural-Content-Generation-with-Unreal-Engine-5

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