Exploring Optimization, Debugging, and Performance Tools
It’s been a great and intensive journey throughout this entire book. We have now reached Chapter 10, which is primarily dedicated to performance optimization. This chapter will guide you on how to further enhance the fluidity of the PCG tool within your project.
We will take some time to discuss how to get your project off the ground using PCG and how to achieve an amazing PCG environment without encountering performance issues. We’ll walk through various examples and methods designed to improve project performance and provide essential solutions for working with assets that will be procedurally generated using your PCG tools.
In this chapter, we will use simple examples from the Plugin
folder and discuss how to further optimize Megascan Quixel assets. This chapter will provide valuable insights into making assets work efficiently with any PCG tools.
In this chapter, we take a look at the following topics...