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Procedural Content Generation for C++ Game Development

You're reading from   Procedural Content Generation for C++ Game Development Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781785886713
Length 304 pages
Edition 1st Edition
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Author (1):
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Dale Green Dale Green
Author Profile Icon Dale Green
Dale Green
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Toc

Table of Contents (13) Chapters Close

Preface 1. An Introduction to Procedural Generation FREE CHAPTER 2. Project Setup and Breakdown 3. Using RNG with C++ Data Types 4. Procedurally Populating Game Environments 5. Creating Unique and Randomized Game Objects 6. Procedurally Generating Art 7. Procedurally Modifying Audio 8. Procedural Behavior and Mechanics 9. Procedural Dungeon Generation 10. Component-Based Architecture 11. Epilogue Index

Breaking down the game template


The best way to learn is by practicing. Examples are great, but there's nothing like getting stuck in and working on a real game. The game template provided will allow us to implement the systems that we're going to learn about in a real game as opposed to them being a collection of isolated exercises.

Familiarizing yourself with this template will not only help make the code examples throughout the book clearer, but also make the exercises at the end of each chapter easier. It will also allow you to use what you're learning to implement your own systems in the project once we're done with it.

Download templates

Before you start, download the game template so that you have the source code available as you run through some of the key points. The template is available for download on the official Packt Publishing website at http://www.packtpub.com/support.

We'll set it up shortly, but for now, let's take a quick look at some of its key features.

The class diagram...

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