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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Finding the right reference

How can you create a game mechanic based on an existing one? How do you find the right reference to start creating your own?

The first step is to look for games that include mechanics and features similar to what you are envisioning for your game. Your game concept should give you a clear idea of which games you should look at.

At this point, you should have a clear idea of who your competitors are (as we have seen in Chapter 2, Game Concept) and it is important to look at your competition's game mechanics with special attention. This is for two reasons:

  • Here you will find the basic mechanics of your game
  • It will give you a clear idea of how games similar to yours play. Your goal is to make something different in the end, not just copy-paste what's already been done!

Let's make some practical examples.

Let's say you are building...

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