Summary
In this chapter, you took an unfinished game prototype, polished it, and prepared it for publishing by making sure it met all of the OUYA submission guidelines. You made sure that all game elements are visible on the screen by containing them within the safe zone.
You also created two unique icons for your game that will distinguish it and serve as a cover for it on the OUYA marketplace and on the OUYA menu.
You also learned how to present your game cleanly with a title screen, end screen, and tutorial screen. You also learned how to use GUI Texture objects and GUI buttons, which you can combine with your knowledge of GUI Text to create any user interface you can imagine. You also learned how to play audio in your games using the Audio Source object type.
You've now experienced every facet of game development for the OUYA in Unity, from setting up a project to submitting it for publication.
The next chapter will be focused on ways that you can keep growing and lay a self-sustainable...