Chapter 7. Expanding Your Gameplay with In-app Purchases
In the previous chapter, Chapter 6, Saving Data to Create Longer Games, you learned how to expand your game with the saving and loading functionality using Unity's data storage tools. We also briefly touched on saving data with the OUYA API and why it's not ideal to save data related to your gameplay or user experience. OUYA's storage API is perfect, however, for tracking in-app purchases. In this chapter, you'll learn how to make your game more complex and dynamic using in-app purchases while letting your user choose which elements they want to purchase.
The latest generation of games brought with it a new revolution that changed games and re-playability forever: downloadable content, or DLC. As a developer, if you want to explore a new direction or add more features to a game that's already been released, you can upload it as DLC and your players can unlock the content by purchasing it in the marketplace.
DLC also provides a solution...