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OpenGL Development Cookbook

You're reading from   OpenGL Development Cookbook OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695046
Length 326 pages
Edition 1st Edition
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Author (1):
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Muhammad Mobeen Movania Muhammad Mobeen Movania
Author Profile Icon Muhammad Mobeen Movania
Muhammad Mobeen Movania
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to Modern OpenGL FREE CHAPTER 2. 3D Viewing and Object Picking 3. Offscreen Rendering and Environment Mapping 4. Lights and Shadows 5. Mesh Model Formats and Particle Systems 6. GPU-based Alpha Blending and Global Illumination 7. GPU-based Volume Rendering Techniques 8. Skeletal and Physically-based Simulation on the GPU Index

Implementing order-independent transparency using front-to-back peeling


When we have to render translucent geometry, for example, a glass window in a graphics application, care has to be taken to make sure that the geometry is properly rendered in the depth order such that the opaque objects in the scene are rendered first and the transparent objects are rendered last. This unfortunately incurs additional overhead where the CPU is busy sorting objects. In addition, the blending result will be correct only from a specific viewing direction, as shown in the following figure. Note that the image on the left is the result if we view from the direction of the Z axis. There is no blending at all in the left image. If the same scene is viewed from the opposite side, we can see the correct alpha blending result.

Depth peeling (also called front-to-back peeling) is one technique that helps in this process. In this technique, the scene is rendered in slices in such a way that slices are rendered one...

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