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Mobile Development with .NET

You're reading from   Mobile Development with .NET Build cross-platform mobile applications with Xamarin.Forms 5 and ASP.NET Core 5

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781800204690
Length 572 pages
Edition 2nd Edition
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Author (1):
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Can Bilgin Can Bilgin
Author Profile Icon Can Bilgin
Can Bilgin
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Understanding .NET
2. Chapter 1: Getting Started with .NET 5.0 FREE CHAPTER 3. Chapter 2: Defining Xamarin, Mono, and .NET Standard 4. Chapter 3: Developing with Universal Windows Platform 5. Section 2: Xamarin and Xamarin.Forms
6. Chapter 4: Developing Mobile Applications with Xamarin 7. Chapter 5: UI Development with Xamarin 8. Chapter 6: Customizing Xamarin.Forms 9. Section 3: Azure Cloud Services
10. Chapter 7: Azure Services for Mobile Applications 11. Chapter 8: Creating a Datastore with Cosmos DB 12. Chapter 9: Creating Microservices Azure App Services 13. Chapter 10: Using .NET Core for Azure Serverless 14. Section 4: Advanced Mobile Development
15. Chapter 11: Fluid Applications with Asynchronous Patterns 16. Chapter 12: Managing Application Data 17. Chapter 13: Engaging Users with Notifications and the Graph API 18. Section 5: Application Life Cycle Management
19. Chapter 14: Azure DevOps and Visual Studio App Center 20. Chapter 15: Application Telemetry with Application Insights 21. Chapter 16: Automated Testing 22. Chapter 17: Deploying Azure Modules 23. Chapter 18: CI/CD with Azure DevOps 24. Other Books You May Enjoy

Using .NET with Xamarin

Even though the Xamarin and/or .NET Core target platforms (Platform APIs) are treated as if they have the same setup, capabilities, and functionalities as a platform-agnostic framework, each of these target platforms are different from each other. The adaption layer (implementation of .NET Standard) allows us, as developers, to treat these platforms in the same way.

Before the unification and standardization of .NET modules, together with shared projects, cross-platform compatibility was maintained by common denominators of implemented functionality on target platforms. In other words, the available APIs on each selected platform made up a profile that determined the subset of functionality that could be used for these platforms. These platform-agnostic projects that were used to implement the application logic were then packaged into so-called Portable Class Libraries (PCLs). PCLs were an essential part of cross-platform projects...

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