Chapter 14. Packaging the Game
Now we come to the most interesting part of this book, and the most interesting part in the journey of developing a game. It's time to put everything together into a game file that we can ship and share without the need to have the editor or the engine itself in the end user machine.
This seems to be the end of our journey, but hang in there! If the game you have built/are building is meant to be a real game, which needs to be released for players and distributed to vendors, then it's just the start of another journey!
A game is not just an art, code, and a game design packaged within an executable. You have to deal with stores, publishers, ratings, console providers, and making assets and videos for stores and marketing, among other minor things required to fully ship a game.
Apart from that, this chapter will take care of the last steps you need to do within the Unreal environment in order to get this packaged executable fine and running...