Sound assets
As you might have seen, many of the settings for a sound file count on having specific types of assets. One time, you might need a sound class while at other times you might need a sound concurrency, and even more types of assets within other situations.
And that's because the Unreal Engine sound audio system has lots of those assets in order to give you the opportunity to get the best out of your audio file. Not every single change within a sound file needs to be made within a third party; you can still make a change in the way a sound file is heard using those different types of asset.
All the sound assets types could be made within the content browser, either from the right-click menu or from the big green button called Add New. With any of the methods you decide to use, you will find all the sound-related asset types listed under the Sounds submenu.
As you can see there are nine supported types of sound asset files, the majority of them are represent some kind of data...