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Mastering Unity Game Development with C#

You're reading from   Mastering Unity Game Development with C# Harness the full potential of Unity 2022 game development using C#

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466360
Length 356 pages
Edition 1st Edition
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Author (1):
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Mohamed Essam Mohamed Essam
Author Profile Icon Mohamed Essam
Mohamed Essam
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Design and Project Structure FREE CHAPTER
2. Chapter 1: An Introduction to Game Design and Project Management 3. Chapter 2: Writing Clean and Modular C# Code for Unity Game Development 4. Part 2: Advanced C# Game Development Techniques in Unity
5. Chapter 3: Extending Functionality with Unity Plugins 6. Chapter 4: Implementing Engaging Game Mechanics Using C# in Unity 7. Chapter 5: Designing Optimized User Interfaces with C# for Unity Games 8. Part 3: Data Management and Code Collaboration with C# in Unity
9. Chapter 6: Effective Game Data Handling and Management with C# in Unity 10. Chapter 7: Contributing to Existing Code Bases in Unity with C# 11. Part 4: Advanced Integration and External Assets with C# in Unity
12. Chapter 8: Implementing External Assets, APIs, and Pre-Built Components with C# in Unity 13. Chapter 9: Optimizing the Game Using Unity’s Profiler, Frame Debugger, and Memory Profiler 14. Chapter 10: Tips and Tricks in Unity 15. Index 16. Other Books You May Enjoy

Summary

In this chapter, we delved into concepts and techniques that are vital for efficient game development. We began by exploring the importance of data structures and their impact on game performance, emphasizing the significance of choosing the appropriate data structure for optimal results. Serialization in Unity took center stage as we navigated Unity’s serialization options, including XML, JSON, and binary serialization methods. We discussed the nuances of each serialization method and its suitability for different scenarios, laying the groundwork for robust data management in Unity projects.

We continued by doing a deep dive into PlayerPrefs and its limitations in Unity game development, paving the way for the Custom Save System. Through detailed discussions and practical examples, we unveiled the features and advantages of the Custom Save System over PlayerPrefs, highlighting its role in elevating data-driven gameplay experiences. The SaveManager Script emerged...

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