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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Conflicts and resolving


Branches in Git are especially useful whenever two coders need to work from the same base or core code but they must take the project in new directions, by adding specific features to the original work or by amending the existing work. To do this, each coder works on a separate branch, and their changes are merged back into the main branch to integrate their work together later. This workflow is very powerful because it means different coders can work in isolation on their own branch, without affecting each other. However, a problem arises with this approach logistically. Specifically, what happens if the coders take the project in different and contradictory directions and then try to merge those changes together? What happens if both programmers open the same source file and change code differently on the same line? What happens if one uses a print statement where another uses Debug.Log? What should Git do when these two divergent branches merge? In this case, a...

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