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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Exploring randomness


Now one strange thing to keep in mind is that there is no such thing as a completely random system, especially in gaming and computing. You can get close with some really complex mathematical systems but nothing is truly random. The best we can do is make it random enough to fool the player, making them believe it is random.

The reason for this is simple: computers are not random and don't think in random terms. When they generate a random number, they are using a seed (a unique number to base their random generation on) to work out what number to give you. But every time you generate a number based on that same seed, it will always be the same sequence; this is known as pseudo-random.

Most basic systems try to balance this out by also randomly generating the seed number, but this again falls under the same pattern. However, it does make the random pattern a little more random. A lot of systems use the date or current clock tick as the seed. It's important to know and...

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