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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

UI Text and Images


The most basic components of the UI are the Text and Image objects. While you can add interaction to them, for the most part, these will be static objects in your UI that display information to the player.

UI Text

The UI Text object allows you to place blocks of text on the Canvas. From the Text component, which is automatically attached to any UI Text object you create, you can control all of the properties of the text, as shown in the following screenshot:

You can also adjust these individual properties through code by accessing the Text component. The default font for all text is Arial, but if you want to use any other font, you will have to import the font into your project.

UI Image

When you create a UI Image, an object with the image component on it will be automatically added to your Canvas. It will initially appear as a white square until you replace the source image. The source image must have its Texture Type in its import settings set to Sprite (2D and UI) to be...

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