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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Version control using Git

Cloud storage is an effective solution for artists sharing files, such as textures and meshes, across computers. However, for programmers and developers, the situation is different. Programmers work collaboratively with code and script files, and this creates some important needs that are substantially different or acute:

  • First, coders frequently work together on the same source code. This may involve collaborating on different functions or areas of the same project, and also collaborating on code in the same file. Consequently, they need an easy way to identify lines that have changed between edits, who made the changes, when, and why.
  • Second, coding often requires developers to explore and experiment with different solutions and techniques. The aim is to reach decisions about which solution is best. This means that coders need an easy way to reverse...
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