Universal Design and Accessibility for UI
When designing your interface, you want to consider all the different types of players who may interact with your game. You want to consider their size, their age, their current situation, their ambient location, their output device, their input device, their cognition, their preferences, their mobility levels, and more. You want your interface to be usable by as many types of people as possible.
It’s important to consider these factors at the beginning of the design process as designing your UI initially with these things in mind is significantly easier than incorporating them later when your UI is already designed, built, and implemented.
In this chapter, we will discuss the following topics:
- What are universal design and accessible design?
- Universal design principles
- Accessibility design