Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Internet of Things

You're reading from   Mastering Internet of Things Design and create your own IoT applications using Raspberry Pi 3

Arrow left icon
Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788397483
Length 410 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Peter Waher Peter Waher
Author Profile Icon Peter Waher
Peter Waher
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Preparing Our First Raspberry Pi Project 2. Creating a Sensor to Measure Ambient Light FREE CHAPTER 3. Creating an Actuator for Controlling Illumination 4. Publishing Information Using MQTT 5. Publishing Data Using HTTP 6. Creating Web Pages for Your Devices 7. Communicating More Efficiently Using CoAP 8. Interoperability 9. Social Interaction with Your Devices Using XMPP 10. The Controller 11. Product Life Cycle 12. Concentrators and Bridges 13. Using an Internet of Things Service Platform 14. IoT Harmonization 15. Security for the Internet of Things 16. Privacy 17. Other Books You May Enjoy

Competing terminology

As different companies and organizations strive to get attention, it’s not surprising to find a myriad of similar buzz words being used, each one highlighting different aspects of the same underlying problem, or to boast of one’s supposedly exceptional understanding of the subject. Web of Things (WoT), for instance, concerns itself with web-based technologies for the Internet of Things, such as the HTTP and Web Services. It forms a clear subset of the Internet of Things (IoT). A Connected Device is often used as a selling point. It normally refers to the internet connectivity of the device, and then falls under IoT or WoT. As an extension, the Connected Home, Connected Car, and so on, are specializations of this trend. Perhaps as an attempt to boast, Internet of Everything (IoE) was coined. But how do you connect something that is not a thing? Can you connect an emotion or a smell, without a thing in between doing the sensing? How do you connect space or water? How about abstract things, such as happiness, how do you connect that? Clearly, IoE comprises the same items and technologies as Internet of Things, but with a more bombastic title. The same can be said about Internet of People and Things. This term tries to include human interaction into the equation. But humans and their processes are already implicitly included in the original term “Internet”; it needs no further introduction. But there exists terminology that have clear differences in meaning, that are worth mentioning. Machine-to-Machine (M2M) communication relates to communication between machines, including devices and things. It doesn’t presuppose the use of the IP protocol, and the internet. Many different types of protocols and technologies can be used in M2M solutions, including the IP protocol. But solutions are typically sealed or closed. The internet, if used, is used as a carrier of signals and not a platform for interoperability. Cyber-Physical Systems (CPS) is like M2M in the sense that it doesn’t presuppose the use of the IP-protocol. In CPS, however, it’s the interaction between algorithms running on machines with the physical environment that is of interest.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime